2011/11/28

Under Construction ;)




Just under construction :)

2011/11/15

I have finished the Steam Roller







I have finished the Steam Roller and Uploaded to the MarcketPlace :)

(Out-line)
* 32prims Rez-type Physics 6.6m L, 3.2m W, 4.2m H
* Owner + one-pasenger
* Oscillateing Steam Engine ( two cylinder )
* Piston, cylinder, Rod, Crank and Wheel are synchronized.
* Avatar animates with Handling, Checking the back.
* Tow body-colors ( greem/blue ) can be switched
* Dynamic Camera ( on/off ) can be switched.
* Non-scripted Roller for display is included
* Copy:Ok Modf:No Trans:No 350L$

You can see and check it here,
http://slurl.com/secondlife/Feoktistov/20/90/21/
http://youtu.be/ARxjne4ZNH4

2011/11/07

Steam Roller (2)



I had added the animation for go-back and chat-command to change the body-color :)
( Under construction, too )

2011/10/13

Makeing the River-baot



I am just trying to make the River-baot with Oscillating Steam-Engine.
Offcourse piston and wheel are synchronized :)

2011/10/06

2011/09/23

I have started to sell the Dinghy



I have started to sell the Dinghy at my shop
http://slurl.com/secondlife/Yumix%20Land/100/179/22/
http://slurl.com/secondlife/Yumix%20Canal/64/201/22
http://slurl.com/secondlife/Feoktistov/20/90/21/

(Out-line)
*32prims Rez-type physical-vehicles
*It contains three scripts, 96kB of memory
*Owner(skipper) + one passenger(crew)
*Sailing along the wind setted by chat-command
*Automated sail angle for easy sailing
*23-animations and 4-sounds are selected automaticaly


(Manual)-------------------------------------------
(1) Operations
  1) Key
   Right-Arrow Key: Right turn
   Left-Arrow Key:  Left turn
   PageUp Key:    Sail-up/start sailing
   PageDown Key:  Sail-down/stop sailing

  2) Chat command ( open-chanel
   [n, ne, e, se, s, sw, w, nw]---set wind-direction
   [4, 6, 8, 10]---set wind-speed (m/sec)
   [c]----------------dyanamic camera on/off
   [ej]---------------eject the un-willing passenger
   [help]------------show this menue

(2) Ride On
  1) Wear the "Dinghy_HUD_v2" which is in your folder.
    (default position is bottom left )

  2) Rez the "Dinghy_v2" on the water.

  3) Right click the must of Dinghy and select "boad" in the
    pie menue.

  4) To up the sail, please push [Page_Up] key. Then Dinghy
    starts to go ahead and is changed to the temprary object.

  5) Sail-angle is addjusted automaticaly. Owner (skipper) will
    take 19 animations/position automaticaly along to the
    state of sailing.

  6) To stop the Dinghy, down the sail by pushing
    [Page_Down]key and the dinghy is changed to the normal
    object.


(3) Passenger

  1) One passenger can get on this Dinghy after the owner
    get on.
    Pasenger (crew) will take 4 animations/position
    automaticaly along to the state of sailing.


(4)Others

  1) If you want to put the Dinghy for display, please use
    "Dinghy_static_22prims". It contains no scripts.

2011/09/19

The Gaff, made of bamboo



I have changed the gaff of dingy, from hard wood to bamboo.
It seems more classical and reasonable ;)

2011/09/17

Pull the Halyard to rasie the sail !





I installed the animation of pulling the Halyard to raise the sail for my dingy :)

2011/09/08

Cooperative animation of the crew







I have installed the cooperative animation of crew for skipper of dingy. ;)

2011/09/06

Sail-sheet and waves



I had added sail-sheet and waves from baw and stern.
I feel to need the wet-suits ;)

2011/09/05

Does Non-mesh become Classical ?









The classical dingy by classical methods, yah non-mesh :))
Adding and addjusting the Heel, the auto-saile-angle, the texture of sail, rudering-anims,,,,

2011/09/02

Mooring the dingy



I am checking the mooring-state of dingy at the pier.
And I wonder if I would be able to wander about with this dingy and tent in RL ;)

2011/08/31

Test of A-class dingy on the water



I have tested the A-class dinge on the water.
A invisible prim is setted near the bottom :))

2011/08/29

Scenery with Hotel ADRIANO



This sim (Shamon) is owned by Michael Linden, boss of LPDW.
And He had made the Hotel ADORIANO by himself.

I found nine vehicles around the Hotel.
Oh, I had made two of them, very happy lol

2011/08/28

Mooring at Starboads YC in Hollywood



I became a tenant for the mooring zone of Starboads YC at Hollywood :))
Can I become a boat-peaple ?

2011/08/27

I have started to sell the Sloop66





I have started to sell the Sloop66.

* 66ft 163prims Nonphysic Rez tyepe, Non-attach
* Owner + one-pasenger
* Sailing along the wind which is setted by the HUD
* Automated Sail-angle/Sail-change
* Rolling/Pitching motion by waves are selectable.
* HUD and Display-model are included
* Copy:Ok Modf:No Trans:No

*Operations
1) Key
Right-Arrow Key: Right turn
Left-Arrow Key: Left turn
Shif+Right-Arrow: 90degree-right turn (Tacking)
Shift+Left-Arrow: 90degree-left turn
Foward_Arrow: Power-up/go-ahead for Engine-run (when sail is down)
Back-Arrow Key: Power-down/go-astern
PageUp Key: Sail-up/start sailing
PageDown Key: Sail-down/stop sailing

2) Dialog (which appears when you taouch the body of Sloop66)
Wind_dir : Select the direciton of windo > N, NE, E, SE, S, SW, W, NW
WindSpeed : Select wind speed 4~10(m/sec)
Anims : Select the pose and animation
"At_Wheel", "Pit_Sit", "Deck_SunBed","Bdeck_Sit",
"Deck_Sit", "Roof_Sit", "Roof_SunBed", "Fdeck_Sit",
"Baw_Watch", "Cabin_Bed", "Cabin_Desk", "Sofa_Sit"
DynCamOn : Dynamic Camera ON
DynCamOff : Dynamic Camera OFF
UnsitPas. : Unsit the passenger whom you do not like.
Roll_On :Rolling and Pitching On
Roll_Off :Rolling and Pitching Off
ResetHUD :Reset the HUD when you miss to wear the HUD
Color :Select the color of Accent line on the hul

You can see and check it here,
http://slurl.com/secondlife/Feoktistov/20/90/21/

2011/08/25

Changeing the Accent-line of Sloop66






I had installed the Changeing function of Accent-line for Sloop66.
She has seven rainbow-color :)

Oh, I made a mistake at the title of dialog ;((

2011/08/24

Animations at wheel in Sloop66





I have installed the wheeling animations to the Sloop66 :)

2011/08/21

Script time on sailing by the viewer

By the viewer, I had checked the script time of Sloop66 which I made.

1)Back ground 0.1msec



2)Rezzed 0.1msec lol




3)Sailing straight 0.1msec lol




4)Right-turnning 0.2msec lol




5)Right-turning with Flying-Fiz 0.3msec lol




6)Normal Sim 20.1msec ><



(Adding)
I had remade non-physi-engine and tested again at Non object sim except mine.
Then script time(turninng) has reduced from 0.2msec to 0.1msec lol :)